//#include "myengine_api.h"
//struct IDirect

#ifndef RENDERER_H
#define RENDERER_H
#include "FEA_api.h"

class Renderer
{
	//VertexBuffer* m_pkCOlorVB;
public:
	Renderer();
	~Renderer();
	void BeginFrame();
	void EndFrame();
	bool Init();
	//void draw(ColorVertex*apkVertices, Primitive ePrimitive, size_y uiVertexCount) // struct, enum int
};
#endif //RENDERER_H